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Board Game Review: The Red Dragon Inn

Spider, Cat, and Squid

Gambling, drinking, back stabbing... What more could an eight year old want? That's right, Owl (age 8) was the king of the Red Dragon Inn. As we battled through rounds doling out attacks to reduce fortitude and drinking merrily, he launched campaigns to gamble, cheat, and steal his way to victory.


Spider: It occupied kind of an odd space. The components were kinda meh. The cards were average, the playmats were simple, the art was passable. There wasn't anything really standout about how the game was produced. It was builder-grade fantasy art and materials. However, the experience was super fun.


Cat: I agree. I liked the character art, but it wasn't anything too fantastic. I thought that the fun of the game came from the content on the cards and the materials just kind of got lost in the shuffle.


Spider: It would be a great drinking game. You could really use it to be a small amount ante gambling game. If you wagered too much, the take-that aspect would really cause conflict. If you don't like the take-that element, do not play this game. The theme was enough to soften that feeling for me, but I could see in a longer game how that would be so upsetting and frustrating. This isn't really a table flipper if you're not betting real money.


Cat: As one of the people eliminated first usually, it was a little frustrating when it was clear elimination of certain characters was an objective. The more we played the game, I tried to handle my hand a little differently with discard and draw so that I could mitigate some of the attacks. It was fun to learn, but kind of a frustrating process of elimination/trial and error.



Spider: I could see how I wouldn't want to play this with someone that is a sore loser or a table flipper. This is a party game for people who jokingly talk trash and play to have fun and not necessarily destroy the competition.


Cat: This would not be a fun adventure with people that took it too seriously.


Spider: I like how it's asymmetrical. Everyone had different characteristics and their abilities made the game interesting. Each character had their own personality and special interests.


There are a number of expansions and characters that seem interesting. However, the turn order of the base players really impacted the impact of events and how long anyone stayed in the game.


Cat: I really liked how the characters were developed with their decks. While they all had some combination of standard cards, I enjoyed reading the titles of the common cards and then the details of the character specific cards.


Spider: The unique nature of the character abilities and decks played into the luck of the draw aspect. If you had what you needed in your hand then you were set. You had to balance the offensive/defensive cards and pay attention to the turn order as to which cards you'd keep in your hand.


I think this game would be so much more fun if there was a mechanism to return to the game. Maybe as a different character, or with some type of deficit. If you get ganged up on and eliminated immediately every game, it's boring. There's really not a lot you can do. Most likely people won't do that, but if they do there is nothing a player can do. The better you know your character and their deck it makes it easier to play. However, it seems like you could battle royale in an unbalanced way.


Cat: Each character had to be well rounded. You have to manage fortitude, alcohol content, and money. There are multiple ways to lose out, which was a little overwhelming at first. Learning the characters and their personalities/abilities was important.

Owl: Gambling was the way to win.


Squid (age 12): It was fun to watch Owl win every single time until I joined in and beat him.


Cat: Owl played the Gerki Character and would stab people in the back. He would steal gold from the inn. He would cheat at gambling. He definitely read his character right and played him to the fullest.


Pros:

The character abilities were really cool and definitely created offensive/defensive dynamics.

Being able to discard the entire hand redraw was a benefit.

Great for cos-play and #spotify playlists for #tavernmusic.


Con:

If you get eliminated first, it sucks. You can't buy back in. You just have to wait for everyone. Bring a good book if you don't mind the wait. It would be cool if you could buy back into the game at a loss.

Turn order really impacts ability to utilize characters.

Cannot play this game with insecure people.


Spider: Three Spiders






Cat: Two Cats








Owl: Four Owls






Squid: Two Squid


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